﻿using System.Collections.Generic;
using Ease.EaseNode.Runtime;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Ease.EaseMission.Runtime
{
    [CreateAssetMenu(fileName = "MissionDataSo", menuName = "Ease/MissionDataSo", order = 0)]
    public partial class MissionDataSo : ScriptableObject, INodeDataManagerHolder
    {
        [ListDrawerSettings(ListElementLabelName = "id")]
        public List<MissionStage> datas = new List<MissionStage>();
    }
}